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SIMUTOOLS
2008
15 years 7 months ago
An overview of the OMNeT++ simulation environment
The OMNeT++ discrete event simulation environment has been publicly available since 1997. It has been created with the simulation of communication networks, multiprocessors and ot...
András Varga, Rudolf Hornig
AAAI
2008
15 years 8 months ago
Memetic Networks: Analyzing the Effects of Network Properties in Multi-Agent Performance
We explore the relationship between properties of the network defined by connected agents and the global system performance. This is achieved by means of a novel class of optimiza...
Ricardo M. Araujo, Luís C. Lamb
CNSR
2008
IEEE
16 years 24 days ago
MPA: A Network-Centric Architecture for Micro-Mobility Support in IP and MPLS Networks
Micro-mobility protocols aim to improve localized mobility by reducing the handover overheads. In this paper we present the Mobility Plane Architecture (MPA). This architecture wa...
Eduardo Zagari, Rodrigo Prado, Eleri Cardozo, Maur...
NETGAMES
2004
ACM
15 years 11 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
ICDCS
2010
IEEE
15 years 10 months ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...