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SIGGRAPH
1994
ACM
15 years 1 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
ICANNGA
2009
Springer
163views Algorithms» more  ICANNGA 2009»
15 years 1 months ago
Elitistic Evolution: An Efficient Heuristic for Global Optimization
A new evolutionary algorithm, Elitistic Evolution (termed EEv), is proposed in this paper. EEv is an evolutionary method for numerical optimization with adaptive behavior. EEv uses...
Francisco Viveros Jiménez, Efrén Mez...
3DPVT
2004
IEEE
181views Visualization» more  3DPVT 2004»
15 years 1 months ago
Segmenting Correlation Stereo Range Images using Surface Elements
This paper describes methods for segmenting planar surfaces from noisy 3D data obtained from correlation stereo vision. We make use of local planar surface elements called patchle...
Don Murray, James J. Little
SIGGRAPH
2000
ACM
15 years 1 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
SCA
2007
15 years 7 days ago
Multiobjective control with frictional contacts
Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in...
Yeuhi Abe, Marco da Silva, Jovan Popovic