Sciweavers

239 search results - page 11 / 48
» Local Physical Models for Interactive Character Animation
Sort
View
TOG
2012
193views Communications» more  TOG 2012»
12 years 12 months ago
Continuous character control with low-dimensional embeddings
Interactive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. C...
Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran ...
JVCA
2008
112views more  JVCA 2008»
14 years 9 months ago
Constraint-based motion synthesis for deformable models
We present a fast goal-directed motion synthesis technique that integrates sample-based planning methods with constraint-based dynamics simulation using a finite element formulati...
William Moss, Ming C. Lin, Dinesh Manocha
CGF
2007
158views more  CGF 2007»
14 years 9 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
80
Voted
WSC
2000
14 years 10 months ago
Interactive Web-based animations for teaching and learning
Web-based study resources can be viewed as a basic requirement in order to remain a competitive player on a more and more globalised educational market. For that reason it is gett...
Michael Syrjakow, Jörg Berdux, Helena Szczerb...
CGF
2004
116views more  CGF 2004»
14 years 9 months ago
A System for View-Dependent Animation
In this paper, we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally tra...
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee