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» Local Physical Models for Interactive Character Animation
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3DIM
2003
IEEE
15 years 2 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
71
Voted
GRAPHICSINTERFACE
2003
14 years 11 months ago
Interactive Deformation Using Modal Analysis with Constraints
Modal analysis provides a powerful tool for efficiently simulating the behavior of deformable objects. This paper shows how manipulation, collision, and other constraints may be ...
Kris K. Hauser, Chen Shen, James F. O'Brien
IVA
2005
Springer
15 years 3 months ago
Integrating Social Skills in Task-Oriented 3D IVA
Abstract. This paper presents a set of mechanisms oriented to incorporate social information into the decision taking of task-oriented 3DIVA. The aim of this approach is to integra...
Francisco Grimaldo, Miguel Lozano, Fernando Barber...
74
Voted
PG
1999
IEEE
15 years 1 months ago
On-line Motion Retargetting
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Kwang-Jin Choi, Hyeong-Seok Ko
ATAL
2003
Springer
15 years 2 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...