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» Local Physical Models for Interactive Character Animation
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TOG
2008
141views more  TOG 2008»
14 years 9 months ago
Simulating knitted cloth at the yarn level
Knitted fabric is widely used in clothing because of its unique and stretchy behavior, which is fundamentally different from the behavior of woven cloth. The properties of knits c...
Jonathan M. Kaldor, Doug L. James, Steve Marschner
AFRIGRAPH
2004
ACM
15 years 2 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
BMCBI
2006
137views more  BMCBI 2006»
14 years 9 months ago
INTEGRATOR: interactive graphical search of large protein interactomes over the Web
Background: The rapid growth of protein interactome data has elevated the necessity and importance of network analysis tools. However, unlike pure text data, network search spaces...
Aaron N. Chang, Jason McDermott, Zachary Frazier, ...
SIGGRAPH
2000
ACM
15 years 1 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
GRAPHICSINTERFACE
2003
14 years 11 months ago
Scanning Large-Scale Articulated Deformations
Scanning the deformation behavior of real objects is a useful technique to acquire physically realistic behavior. It has been shown previously how to acquire physically realistic ...
Jochen Lang, Dinesh K. Pai, Hans-Peter Seidel