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» Local Physical Models for Interactive Character Animation
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DIGRA
2005
Springer
15 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
82
Voted
MHCI
2007
Springer
15 years 3 months ago
Multi-context photo browsing on mobile devices based on tilt dynamics
This paper presents a photo browsing system on mobile devices to browse and search photos efficiently by tilting action. It employs tilt dynamics and multi-scale photo screen layo...
Sung-Jung Cho, Roderick Murray-Smith, Yeun-Bae Kim
76
Voted
VRST
2003
ACM
15 years 2 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
HPCN
2000
Springer
15 years 1 months ago
Ruling Agent Motion in Structured Environments
The design and development of cooperative Internet applications based on mobile agents require appropriate modelling of both the physical space where agents roam and the conceptual...
Marco Cremonini, Andrea Omicini, Franco Zambonelli
SAB
2004
Springer
159views Optimization» more  SAB 2004»
15 years 2 months ago
Swarming Behavior Using Probabilistic Roadmap Techniques
While techniques exist for simulating swarming behaviors, these methods usually provide only simplistic navigation and planning capabilities. In this review, we explore the benefi...
O. Burçhan Bayazit, Jyh-Ming Lien, Nancy M....