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» Local Physical Models for Interactive Character Animation
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CVPR
2010
IEEE
14 years 7 months ago
Adaptive pose priors for pictorial structures
Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and param...
Benjamin Sapp, Chris Jordan, Ben Taskar
CVPR
2010
IEEE
15 years 5 months ago
Naming People from Dialog: Temporal Grouping and Weak Supervision
We address the character identification problem in movies and television videos: assigning names to faces on the screen. Most prior work on person recognition in video assumes s...
Timothee Cour, Benjamin Sapp, Akash Nagle, Ben Tas...
SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
15 years 3 months ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer
VRST
2005
ACM
15 years 3 months ago
AMMP-Vis: a collaborative virtual environment for molecular modeling
Molecular modeling is an important research area, helping scientists develop new drugs against diseases such as AIDS and cancer. Prior studies have demonstrated that immersive vir...
Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G...
DAGM
2009
Springer
15 years 4 months ago
Markerless 3D Face Tracking
We present a novel algorithm for the markerless tracking of deforming surfaces such as faces. We acquire a sequence of 3D scans along with color images at 40Hz. The data is then re...
Christian Walder, Martin Breidt, Heinrich H. B&uum...