Sciweavers

239 search results - page 44 / 48
» Local Physical Models for Interactive Character Animation
Sort
View
PG
2003
IEEE
15 years 2 months ago
Dynamic Sculpting and Deformation of Point Set Surfaces
This paper presents a novel paradigm for point set surface editing, which takes advantages of the potential of implicit surfaces, the strength of physics based modeling techniques...
Xiaohu Guo, Hong Qin
SCA
2007
14 years 12 months ago
Hybrid simulation of deformable solids
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, ...
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, ...
SMA
2009
ACM
223views Solid Modeling» more  SMA 2009»
15 years 4 months ago
Particle-based forecast mechanism for continuous collision detection in deformable environments
Collision detection in geometrically complex scenes is crucial in physical simulations and real time applications. Works based on spatial hierarchical structures have been propose...
Thomas Jund, David Cazier, Jean-François Du...
TOG
2008
106views more  TOG 2008»
14 years 9 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
APIN
1999
114views more  APIN 1999»
14 years 9 months ago
Evolutionary Approaches to Figure-Ground Separation
The problem of figure-ground separation is tackled from the perspective of combinatorial optimization. Previous attempts have used deterministic optimization techniques based on re...
Suchendra M. Bhandarkar, Xia Zeng