We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Real-time search methods are suited for tasks in which the agent is interacting with an initially unknown environment in real time. In such simultaneous planning and learning prob...
-- The MapReduce programming model, introduced by Google, has become popular over the past few years as a mechanism for processing large amounts of data, using sharednothing parall...
Sriram Krishnan, Chaitanya K. Baru, Christopher J....
—This paper introduces an algorithm for direct search of control policies in continuous-state discrete-action Markov decision processes. The algorithm looks for the best closed-l...
Lucian Busoniu, Damien Ernst, Bart De Schutter, Ro...
This paper discusses a novel distributed adaptive algorithm and representation used to construct populations of adaptive Web agents. These InfoSpiders browse networked information ...