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WSCG
2004
197views more  WSCG 2004»
15 years 2 months ago
Collision Prediction Using MKtrees
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Marta Franquesa-Niubó, Pere Brunet
CGI
2004
IEEE
15 years 5 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
CGF
2006
111views more  CGF 2006»
15 years 1 months ago
Efficient Large Scale Acquisition of Building Interiors
We describe a system for the rapid acquisition of building interiors. In 40 hours, a two member team with a single acquisition device captured a model of the corridors and 20 indi...
Gleb Bahmutov, Voicu Popescu, Mihai Mudure
ICCV
1999
IEEE
16 years 3 months ago
Calibration of Hand-Held Camera Sequences for Plenoptic Modeling
In this contribution we focus on the calibration of very long image sequences from a hand-held camera that samples the viewing sphere of a scene. View sphere sampling is important...
Reinhard Koch, Marc Pollefeys, Benno Heigl, Luc J....
CVPR
2005
IEEE
16 years 3 months ago
A Bayesian Hierarchical Model for Learning Natural Scene Categories
We propose a novel approach to learn and recognize natural scene categories. Unlike previous work [9, 17], it does not require experts to annotate the training set. We represent t...
Fei-Fei Li 0002, Pietro Perona, California Institu...