—This paper presents a study of gradient estimation methods for rendering unstructured-mesh volume data. Gradient estimation is necessary for rendering shaded isosurfaces and spe...
We present an unbiased method for generating caustic lighting using importance sampled Path Tracing with Caustic Forecasting. Our technique is part of a straightforward rendering ...
Abstract. This paper presents an efficient parallel algorithm for volume rendering of large-scale datasets. Our algorithm focuses on an optimization technique, namely early ray te...
Fourier Volume Rendering (FVR) has received considerable attention in volume visualization during the last decade due its O(N2 logN) rendering time complexity, where O(N3 ) is the ...
This paper develops importance resampling into a variance reduction technique for Monte Carlo integration. Importance resampling is a sample generation technique that can be used ...