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ICMCS
2009
IEEE
154views Multimedia» more  ICMCS 2009»
15 years 4 months ago
Automatic edition of songs for Guitar Hero/Frets on Fire
In this contribution, an automatic system of song edition for Guitar Hero/Frets on Fire is presented. The system performs three fundamental stages: time analysis, frequency analys...
Ana M. Barbancho, Isabel Barbancho, Lorenzo J. Tar...
CACM
2011
120views more  CACM 2011»
15 years 2 months ago
The sequence memoizer
We propose an unbounded-depth, hierarchical, Bayesian nonparametric model for discrete sequence data. This model can be estimated from a single training sequence, yet shares stati...
Frank Wood, Jan Gasthaus, Cédric Archambeau...
192
Voted
JCS
2011
72views more  JCS 2011»
15 years 2 months ago
Automatically deriving information-theoretic bounds for adaptive side-channel attacks
We present a model of adaptive attacks which we combine with information-theoretic metrics to quantify the information revealed to an adaptive adversary. This enables us to expres...
Boris Köpf, David A. Basin
JMLR
2010
163views more  JMLR 2010»
15 years 1 months ago
Active Sequential Learning with Tactile Feedback
We consider the problem of tactile discrimination, with the goal of estimating an underlying state parameter in a sequential setting. If the data is continuous and highdimensional...
Hannes Saal, Jo-Anne Ting, Sethu Vijayakumar
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...