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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 6 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
ICPR
2000
IEEE
16 years 6 months ago
Piecewise Linear Skeletonization Using Principal Curves
We propose an algorithm to find piecewise linear skeletons of hand-written characters by using principal curves. The development of the method was inspired by the apparent similar...
Adam Krzyzak, Balázs Kégl
DAC
2003
ACM
16 years 6 months ago
Multilevel floorplanning/placement for large-scale modules using B*-trees
We present in this paper a multilevel floorplanning/placement framework based on the B*-tree representation, called MB*-tree, to handle the floorplanning and packing for large-sca...
Hsun-Cheng Lee, Yao-Wen Chang, Jer-Ming Hsu, Hanna...
WWW
2008
ACM
16 years 5 months ago
Trust-based recommendation systems: an axiomatic approach
High-quality, personalized recommendations are a key feature in many online systems. Since these systems often have explicit knowledge of social network structures, the recommenda...
Reid Andersen, Christian Borgs, Jennifer T. Chayes...
HPCA
2005
IEEE
16 years 5 months ago
Checkpointed Early Load Retirement
Long-latency loads are critical in today's processors due to the ever-increasing speed gap with memory. Not only do these loads block the execution of dependent instructions,...
Nevin Kirman, Meyrem Kirman, Mainak Chaudhuri, Jos...
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