Sciweavers

20441 search results - page 3768 / 4089
» Locally Computable Structures
Sort
View
VC
2008
132views more  VC 2008»
15 years 3 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
CCR
2004
113views more  CCR 2004»
15 years 3 months ago
Implementing aggregation and broadcast over Distributed Hash Tables
Peer-to-peer (P2P) networks represent an effective way to share information, since there are no central points of failure or bottleneck. However, the flip side to the distributive...
Ji Li, Karen R. Sollins, Dah-Yoh Lim
CGF
2004
113views more  CGF 2004»
15 years 3 months ago
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Jirí Bittner, Michael Wimmer, Harald Piring...
CGF
2004
74views more  CGF 2004»
15 years 3 months ago
VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data
We present Volume dots (Vots), a new primitive for volumetric data modelling, processing, and rendering. Vots are a point-based representation of volumetric data. An individual Vo...
Sören Grimm, Stefan Bruckner, Armin Kanitsar,...
146
Voted
CORR
2004
Springer
118views Education» more  CORR 2004»
15 years 3 months ago
Understanding Search Trees via Statistical Physics
We study the random m-ary search tree model (where m stands for the number of branches of the search tree), an important problem for data storage in computer science, using a varie...
Satya N. Majumdar, David S. Dean, Paul L. Krapivsk...
« Prev « First page 3768 / 4089 Last » Next »