Sciweavers

20441 search results - page 3926 / 4089
» Locally Computable Structures
Sort
View
115
Voted
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
15 years 8 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
VRCAI
2006
ACM
15 years 7 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
CIG
2005
IEEE
15 years 7 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas
ECCB
2005
IEEE
15 years 7 months ago
A query language for biological networks
Many areas of modern biology are concerned with the management, storage, visualization, comparison, and analysis of networks. For instance, networks are used to model signal trans...
Ulf Leser
ICDCS
2005
IEEE
15 years 7 months ago
DISC: Dynamic Interleaved Segment Caching for Interactive Streaming
Streaming media objects have become widely used on the Internet, and the demand of interactive requests to these objects has increased dramatically. Typical interactive requests i...
Lei Guo, Songqing Chen, Zhen Xiao, Xiaodong Zhang
« Prev « First page 3926 / 4089 Last » Next »