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NETGAMES
2005
ACM
15 years 7 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ASIAN
2004
Springer
150views Algorithms» more  ASIAN 2004»
15 years 7 months ago
Concurrent Constraint-Based Memory Machines: A Framework for Java Memory Models
A central problem in extending the von Neumann architecture to petaflop computers with millions of hardware threads and with a shared memory is defining the memory model [Lam79,...
Vijay A. Saraswat
128
Voted
INFOCOM
2012
IEEE
13 years 4 months ago
Threshold compression for 3G scalable monitoring
—We study the problem of scalable monitoring of operational 3G wireless networks. Threshold-based performance monitoring in large 3G networks is very challenging for two main fac...
Suk-Bok Lee, Dan Pei, MohammadTaghi Hajiaghayi, Io...
110
Voted
SOSP
2005
ACM
15 years 10 months ago
THINC: a virtual display architecture for thin-client computing
Rapid improvements in network bandwidth, cost, and ubiquity combined with the security hazards and high total cost of ownership of personal computers have created a growing market...
Ricardo A. Baratto, Leonard N. Kim, Jason Nieh
ICRA
2008
IEEE
183views Robotics» more  ICRA 2008»
15 years 8 months ago
Hybrid image-plane/stereo (HIPS) for orientation control of manipulators
— Planetary exploration systems, operating under severe environmental and operating conditions, have thus far successfully employed carefully calibrated stereo cameras and manipu...
Kevin Nickels