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NETGAMES
2005
ACM
15 years 10 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
WS
2004
ACM
15 years 10 months ago
SeRLoc: secure range-independent localization for wireless sensor networks
In many applications of wireless sensor networks (WSN), sensors are deployed un-tethered in hostile environments. For locationaware WSN applications, it is essential to ensure tha...
Loukas Lazos, Radha Poovendran
HPDC
2003
IEEE
15 years 10 months ago
PlanetP: Using Gossiping to Build Content Addressable Peer-to-Peer Information Sharing Communities
Abstract. We present PlanetP, a peer-to-peer (P2P) content search and retrieval infrastructure targeting communities wishing to share large sets of text documents. P2P computing is...
Francisco Matias Cuenca-Acuna, Christopher Peery, ...
ICPP
1998
IEEE
15 years 9 months ago
Routing Algorithms for Anycast Messages
Use of anycast service can considerably simplify many communication applications. Two approaches can be used for routing anycast packets. Single-path routing always uses the same ...
Dong Xuan, Weijia Jia, Wei Zhao
ATAL
2010
Springer
15 years 5 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat