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131
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ICIP
2001
IEEE
16 years 3 months ago
Face modeling for recognition
3D Human face models have been widely used in applications such as face recognition, facial expression recognition, human action recognition, head tracking, facial animation, vide...
Rein-Lien Hsu, Anil K. Jain
139
Voted
NETGAMES
2006
ACM
15 years 7 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
104
Voted
ICMI
2004
Springer
158views Biometrics» more  ICMI 2004»
15 years 7 months ago
The virtual haptic back for palpatory training
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...
ISWC
2002
IEEE
15 years 6 months ago
Retinal Displays
Currently available screen and retinal head mounted displays have insufficient field of view to fully exploit many virtual and augmented reality applications. Screen based display...
Thomas A. Furness III
CHI
1999
ACM
15 years 6 months ago
SWEETPEA: Software Tools for Programmable Embodied Agents
Programmable Embodied Agents are portable, wireless, interactive devices embodying specific, differentiable, interactive characteristics. They take the form of identifiable charac...
Michael Kaminsky, Paul Dourish, W. Keith Edwards, ...