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» Lodestar: An Octree-Based Level of Detail Generator for VRML
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69
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VRML
1997
ACM
15 years 2 months ago
Lodestar: An Octree-Based Level of Detail Generator for VRML
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
Dieter Schmalstieg
92
Voted
WSCG
2003
164views more  WSCG 2003»
14 years 11 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
74
Voted
VRML
1998
ACM
15 years 2 months ago
Simplicial Maps for Progressive Transmission of Polygonal Surfaces
We present a new method for (1) automatically generating multiple Levels Of Detail (LODs) of a polygonal surface, (2) progressively loading, or transmitting, and displaying a surf...
André Guéziec, Gabriel Taubin, Franc...