In this paper we study the class of weakly quasi-threshold graphs that are obtained from a vertex by recursively applying the operations (i) adding a new isolated vertex, (ii) addi...
We successfully contract timetable networks with realistic transfer times. Contraction gradually removes nodes from the graph and adds shortcuts to preserve shortest paths. This r...
We consider graph coloring problems where the cost of a coloring is the sum of the costs of the colors, and the cost of a color is a monotone concave function of the total weight ...
Existing methods place data or code in scratchpad memory, i.e., SPM by either relying on heuristics or resorting to integer programming or mapping it to a graph coloring problem. ...
A ball graph is an intersection graph of a set of balls with arbitrary radii. Given a real number t > 1, we say that a subgraph G′ of a graph G is a t-spanner of G, if for eve...