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» Logic Simulation Using Networks of State Machines
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AAAI
2006
14 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
ICSE
2003
IEEE-ACM
15 years 10 months ago
Modular Verification of Software Components in C
We present a new methodology for automatic verification of C programs against finite state machine specifications. Our approach is compositional, naturally enabling us to decompos...
Sagar Chaki, Edmund M. Clarke, Alex Groce, Somesh ...
AINA
2010
IEEE
15 years 3 months ago
Routing Loops in DAG-Based Low Power and Lossy Networks
Abstract—Directed Acyclic Graphs (DAGs), rooted at popular/default destinations, have emerged as a preferred mechanism to provide IPv6 routing functionality in large scale low po...
Weigao Xie, Mukul Goyal, Hossein Hosseini, Jerald ...
FPL
2003
Springer
81views Hardware» more  FPL 2003»
15 years 3 months ago
A TCP/IP Based Multi-device Programming Circuit
This paper describes a lightweight Field Programmable Gate Array (FPGA) circuit design that supports the simultaneous programming of multiple devices at different locations throug...
David V. Schuehler, Harvey Ku, John W. Lockwood
CEC
2010
IEEE
14 years 11 months ago
Principles of protein processing for a self-organising associative memory
The evolution of Artificial Intelligence has passed through many phases over the years, going from rigorous mathematical grounding to more intuitive bio-inspired approaches. Despit...
Omer Qadir, Jerry Liu, Jon Timmis, Gianluca Tempes...