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» Logic Simulation Using Networks of State Machines
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JUCS
2008
160views more  JUCS 2008»
14 years 9 months ago
Automatic Construction of Fuzzy Rule Bases: a further Investigation into two Alternative Inductive Approaches
: The definition of the Fuzzy Rule Base is one of the most important and difficult tasks when designing Fuzzy Systems. This paper discusses the results of two different hybrid meth...
Marcos Evandro Cintra, Heloisa de Arruda Camargo, ...
MICRO
2010
IEEE
156views Hardware» more  MICRO 2010»
14 years 8 months ago
Explicit Communication and Synchronization in SARC
SARC merges cache controller and network interface functions by relying on a single hardware primitive: each access checks the tag and the state of the addressed line for possible...
Manolis Katevenis, Vassilis Papaefstathiou, Stamat...
DAGM
2003
Springer
15 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
SC
2009
ACM
15 years 4 months ago
Kestrel: an XMPP-based framework for many task computing applications
This paper presents a new distributed computing framework for Many Task Computing (MTC) applications, based on the Extensible Messaging and Presence Protocol (XMPP). A lightweight...
Lance Stout, Michael A. Murphy, Sebastien Goasguen
IPPS
2003
IEEE
15 years 3 months ago
BLAM : A High-Performance Routing Algorithm for Virtual Cut-Through Networks
High performance, freedom from deadlocks, and freedom from livelocks are desirable properties of interconnection networks. Unfortunately, these can be conflicting goals because n...
Mithuna Thottethodi, Alvin R. Lebeck, Shubhendu S....