Bandwidth consumption in distributed real-time simulation, or networked real-time simulation, is a major problem as the number of participants and the sophistication of joint simu...
— A solution for the slow convergence of most learning rules for Recurrent Neural Networks (RNN) has been proposed under the terms Liquid State Machines (LSM) and Echo State Netw...
David Verstraeten, Benjamin Schrauwen, Dirk Stroob...
Existing models of EEG have mainly focused on relations to network dynamics characterized by firing rates [L. de Arcangelis, H.J. Herrmann, C. Perrone-Capano, Activity-dependent ...
Ralph Meier, Arvind Kumar, Andreas Schulze-Bonhage...
We describe a uniform technique for representing both sensory data and the attentional state of an agent using a subset of modal logic with indexicals. The resulting representatio...
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...