Game quantification is an expressive concept and has been studied in model theory and descriptive set theory, especially in relation to infinitary logics. Automatic structures on t...
It is claimed in [45] that first-order theorem provers are not efficient for reasoning with ontologies based on description logics compared to specialised description logic reasone...
We present the design, implementation and evaluation of an algorithm that checks audit logs for compliance with privacy and security policies. The algorithm, which we name reduce,...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
t) Peter W. O’Hearn Queen Mary, University of London In the 1960s Dijkstra suggested that, in order to limit the complexity of potential process interactions, concurrent programs...