This is a case-study in knowledge representation. We analyze the ‘one hundred prisoners and a lightbulb’ puzzle. In this puzzle it is relevant what the agents (prisoners) know...
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
Formal analyses of social action for Distributed A.I. (DAI) have focussed, almost exclusively, on scenarios in which participating agents have a joint intention to act. While such ...
Abstract. Consider an agent executing a plan with nondeterministic actions, in a dynamic environment, which might fail. Suppose that she is given a description of this action domai...
Thomas Eiter, Esra Erdem, Wolfgang Faber, Já...
A method is described for proving “always possibly” properties of specifications in formalisms with linear-time trace semantics. It is shown to be relatively complete for TLA...