Sciweavers

2 search results - page 1 / 1
» Low latency and cheat-proof event ordering for peer-to-peer ...
Sort
View
NOSSDAV
2004
Springer
15 years 3 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
123
Voted
SIGMOD
2011
ACM
193views Database» more  SIGMOD 2011»
14 years 1 months ago
Fast checkpoint recovery algorithms for frequently consistent applications
Advances in hardware have enabled many long-running applications to execute entirely in main memory. As a result, these applications have increasingly turned to database technique...
Tuan Cao, Marcos Antonio Vaz Salles, Benjamin Sowe...