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ATAL
2004
Springer
15 years 8 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
CVHI
2007
15 years 4 months ago
Terrain Analysis for Blind Wheelchair Users: Computer Vision Algorithms for Finding Curbs and other Negative Obstacles
: We are developing computer vision algorithms for sensing important terrain features as an aid to wheelchair navigation, which interpret visual information obtained from images co...
James Coughlan, Huiying Shen
IJCV
2002
96views more  IJCV 2002»
15 years 2 months ago
A VLSI-Compatible Computer Vision Algorithm for Stereoscopic Depth Analysis in Real-Time
The analysis of the depth coordinates of objects in a visual scene is of vital importance for animals as well as in technological applications like autonomous robot navigation or p...
Bernd Porr, Bernd Nürenberg, Florentin Wö...
COMPGEOM
1999
ACM
15 years 7 months ago
Empirical Design of Geometric Algorithms
The computer--aidedsolution to algorithmic problemsis becoming moreandmoreimportant in variousapplicationdomains.This is in particular true for computationalgeometry.For example,g...
Karsten Weihe, Ulrik Brandes, Annegret Liebers, Ma...
MVA
1994
106views Computer Vision» more  MVA 1994»
15 years 4 months ago
Machine Vision Algorithms on a Color Blindness Plate
This paper presents a new approach including passive and actriveprocesses to deal with the image segmentation and pattern recognition to a color blindness plate (CBP). The CBP is ...
Yung-Sheng Chen, Yu-Chang Hsu