Machinima is a low-cost alternative to full production filmmaking. However, creating quality cinematic visualizations with existing machinima techniques still requires a high degr...
Feature tracking algorithms for instationary vector fields are usually based on a correspondence analysis of the features at different time steps. This paper introduces a method ...
We present a system that combines multiple visual navigation techniques to achieve GPS-denied, non-line-of-sight SLAM capability for heterogeneous platforms. Our approach builds o...
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Topological methods give concise and expressive visual representations of flow fields. The present work suggests a comparable method for the visualization of human brain diffusion ...
Thomas Schultz, Holger Theisel, Hans-Peter Seide...