Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
One goal for future Mars missions is for a rover to be able to navigate autonomously to science targets not visible to the rover, but seen in orbital or descent images. This can b...
Clark F. Olson, Larry H. Matthies, John R. Wright,...
This paper presents a methodology for analyzing multimodal and multiperspective systems for person surveillance. Using an experimental testbed consisting of two color and two infra...
Abstract. In this paper we present a new implementation of a rainfalling watershed segmentation algorithm. Our previous algorithm was a one-run algorithm. All the steps needed to c...