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CVIU
2006
76views more  CVIU 2006»
15 years 4 months ago
Homeostatic image perception: An artificial system
This paper describes how a visual system can automatically define features of interest from the observation of a large enough number of natural images. The principle complements t...
Thomas Feldman, Laurent Younes
JCP
2008
103views more  JCP 2008»
15 years 4 months ago
Providing Awareness of Cooperative Efficiency in Collaborative Graphics Design Systems through Reaction Mining
Awareness of individual and group activities is critical to successful collaboration and is commonly supported in collaborative graphics design systems (CGDS). Awareness of coopera...
Bo Jiang, Jiajun Bu, Chun Chen
ICRA
2010
IEEE
126views Robotics» more  ICRA 2010»
15 years 3 months ago
Planning short paths with clearance using explicit corridors
— A central problem of applications dealing with virtual environments is planning a collision-free path for a character. Since environments and their characters are growing more ...
Roland Geraerts
VL
2010
IEEE
160views Visual Languages» more  VL 2010»
15 years 2 months ago
Toward End-User Debugging of Machine-Learned Classifiers
Many machine-learning algorithms learn rules of behavior from individual end users, such as taskoriented desktop organizers and handwriting recognizers. These rules form a generat...
Todd Kulesza
CGF
2010
157views more  CGF 2010»
15 years 1 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen