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ICANN
1997
Springer
15 years 9 months ago
Minimalistic Approach to 3D Obstacle Avoidance Behavior from Simulated Evolution
We present a minimalistic approach to establish obstacle avoidance and course stabilization behavior of a simulated flying autonomous agent in a 3D virtual world. The agent uses v...
Titus R. Neumann, Susanne A. Huber, Heinrich H. B&...
IUI
1993
ACM
15 years 9 months ago
Commenting on action: continuous linguistic feedback generation
Action mode interfaces, in which the user achieves his goals by manipulating representations, suffer from some fundamental disadvantages. In this paper, we present a working proto...
Wim Claassen, Edwin Bos, Carla Huls, Koenraad De S...
DATE
2004
IEEE
126views Hardware» more  DATE 2004»
15 years 8 months ago
GRAAL - A Development Framework for Embedded Graphics Accelerators
This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
ECCV
2010
Springer
15 years 7 months ago
Simultaneous Segmentation and Figure/Ground Organization using Angular Embedding
Abstract. Image segmentation and figure/ground organization are fundamental steps in visual perception. This paper introduces an algorithm that couples these tasks together in a s...
ACII
2005
Springer
15 years 7 months ago
A Canonical Face Based Virtual Face Modeling
Abstract The research presented here is to create 3D virtual face based on the canonical face model derived from a clustering method on facial feature points. The algorithm efficie...
Seongah Chin