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GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
16 years 1 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
ICRA
2009
IEEE
178views Robotics» more  ICRA 2009»
16 years 1 months ago
Camera self-calibration for sequential Bayesian structure from motion
— Computer vision researchers have proved the feasibility of camera self-calibration —the estimation of a camera’s internal parameters from an image sequence without any know...
Javier Civera, Diana R. Bueno, Andrew J. Davison, ...
EMMCVPR
2007
Springer
16 years 20 days ago
Simulating Classic Mosaics with Graph Cuts
Classic mosaic is one of the oldest and most durable art forms. There has been a growing interest in simulating classic mosaics from digital images recently. To be visually pleasin...
Yu Liu, Olga Veksler, Olivier Juan
IV
2005
IEEE
81views Visualization» more  IV 2005»
16 years 2 days ago
A New Force-Directed Graph Drawing Method Based on Edge-Edge Repulsion
The conventional force-directed methods for drawing undirected graphs are based on either vertex-vertex repulsion or vertex-edge repulsion. In this paper, we propose a new force-d...
Chun-Cheng Lin, Hsu-Chun Yen
PCM
2005
Springer
119views Multimedia» more  PCM 2005»
15 years 12 months ago
Haptic Interaction with Depth Video Media
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...