We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Over the past few years, several local search algorithms have been proposed for various problems related to multicast routing in the off-line mode. We describe a population-based ...
Mohammed S. Zahrani, Martin J. Loomes, James A. Ma...
The unsplittable flow problem is one of the most extensively studied optimization problems in the field of networking. An instance of it consists of an edge capacitated graph and ...
Symbolic techniques based on Binary Decision Diagrams (BDDs) are widely employed for reasoning about temporal properties of hardware circuits and synchronous controllers. However, ...