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119
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CW
2005
IEEE
15 years 7 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
HPDC
2005
IEEE
15 years 7 months ago
A new metric for robustness with application to job scheduling
Scheduling strategies for parallel and distributed computing have mostly been oriented toward performance, while striving to achieve some notion of fairness. With the increase in ...
Darin England, Jon B. Weissman, Jayashree Sadagopa...
ICMCS
2005
IEEE
123views Multimedia» more  ICMCS 2005»
15 years 7 months ago
Nearly Lossless Content-Dependent Low-Power DCT Design for Mobile Video Applications
This paper proposes a practical content-dependent lowpower DCT design with tolerable quality drop. Lowpower issue has become more and more important, especially for portable devic...
Chia-Ping Lin, Po-Chih Tseng, Liang-Gee Chen
63
Voted
ICMCS
2005
IEEE
66views Multimedia» more  ICMCS 2005»
15 years 7 months ago
Automatic crossover frequency selection for multichannel home-theater applications
Given a multichannel loudspeaker system, the selection of the crossover frequency between the sub-woofer and the satellite speakers is important for accurate (i.e., distortionfree...
Sunil Bharitkar, Chris Kyriakakis
ICMCS
2005
IEEE
183views Multimedia» more  ICMCS 2005»
15 years 7 months ago
Bandwidth Estimation and Robust Video Streaming Over 802.11E Wireless Lans
Streaming high quality audio/video (AV) from home media sources to TV sets over a wireless local area network (WLAN) is a challenging problem because of the fluctuating bandwidth...
Mehmet Umut Demircin, Peter van Beek
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