In this paper we consider the problem of controller synthesis for timed games under imperfect information. Novel to our approach is the requirements to strategies: they should be b...
Franck Cassez, Alexandre David, Kim Guldstrand Lar...
We introduce new, efficient algorithms for value iteration with multiple reward functions and continuous state. We also give an algorithm for finding the set of all nondominated a...
Daniel J. Lizotte, Michael H. Bowling, Susan A. Mu...
This paper presents an approach for controlling gene networks based on a Markov chain model, where the state of a gene network is represented as a probability distribution, while ...
This paper proposes methodologies to control the access of B-tree-indexed data in a batch and real-time fashion. Algorithms are proposed to insert, query, delete, and rebalance B-...
The objective of this paper is to develop a functional programming language for quantum computers. We develop a lambda calculus for the classical control model, following the firs...