We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Many applications require the extraction of isolines and isosurfaces from scalar functions defined on regular grids. These scalar functions may have many different origins: from ...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Linkage disequilibrium mapping is a process of inferring the disease gene location from observed associations of marker alleles in affected patients and normal controls. In reality...
In this paper we propose an FPGA implementation of a multi protocol Weighted Fair (WF) queuing algorithm able to handle variable length packets targeted for Packet Over Sonet (POS...