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NPAR
2006
ACM
15 years 9 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
SMA
2006
ACM
136views Solid Modeling» more  SMA 2006»
15 years 9 months ago
Controlled-topology filtering
Many applications require the extraction of isolines and isosurfaces from scalar functions defined on regular grids. These scalar functions may have many different origins: from ...
Yotam I. Gingold, Denis Zorin
UIST
2006
ACM
15 years 9 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
DASFAA
2005
IEEE
113views Database» more  DASFAA 2005»
15 years 9 months ago
LinkageTracker: A Discriminative Pattern Tracking Approach to Linkage Disequilibrium Mapping
Linkage disequilibrium mapping is a process of inferring the disease gene location from observed associations of marker alleles in affected patients and normal controls. In reality...
Li Lin, Limsoon Wong, Tze-Yun Leong, Pohsan Lai
GLVLSI
2005
IEEE
132views VLSI» more  GLVLSI 2005»
15 years 8 months ago
FPGA implementation of a modular and pipelined WF scheduler for high speed OC192 networks
In this paper we propose an FPGA implementation of a multi protocol Weighted Fair (WF) queuing algorithm able to handle variable length packets targeted for Packet Over Sonet (POS...
Abdallah Merhebi, Otmane Aït Mohamed