Consider the following two-player communication process to decide a language L: The first player holds the entire input x but is polynomially bounded; the second player is computa...
Background: Finishing is the process of improving the quality and utility of draft genome sequences generated by shotgun sequencing and computational assembly. Finishing can invol...
Sergey Koren, Jason R. Miller, Brian Walenz, Grang...
In this paper, we assess the impact of heterogeneity on scheduling independent tasks on master-slave platforms. We assume a realistic one-port model where the master can communica...
We determine the complexity of learning problems for unary regular languages. We begin by investigating the minimum consistent dfa (resp. nfa) problem which is known not to be app...
Abstract. We study mixed integer nonlinear programs (MINLP)s that are driven by a collection of indicator variables where each indicator variable controls a subset of the decision ...