Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Most of current peer-to-peer designs build their own system overlays independent of the physical one. Nodes within unstructured systems form a random overlay, on the contrary, str...
We define a family of Distributed Hash Table systems whose aim is to combine routing efficiency of the randomized networks — i.e. average path length O(log n/ log log n) vs. t...
Giovanni Chiola, Gennaro Cordasco, Luisa Gargano, ...
— The peer-to-peer network for sharing information and data through direct exchange has emerged rapidly in recent years. The searching problem is a basic issue that addresses the...
—An analytical framework for modeling the performance of a single TCP session in the presence of random packet loss is presented. A Markovian approach is developed that allows us...