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» MDLn: A Motion Description Language for networked systems
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ACMACE
2007
ACM
15 years 1 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
90
Voted
BMCBI
2008
226views more  BMCBI 2008»
14 years 9 months ago
ProteoLens: a visual analytic tool for multi-scale database-driven biological network data mining
Background: New systems biology studies require researchers to understand how interplay among myriads of biomolecular entities is orchestrated in order to achieve high-level cellu...
Tianxiao Huan, Andrey Y. Sivachenko, Scott H. Harr...
87
Voted
ICCBR
2005
Springer
15 years 3 months ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
SIGIR
2004
ACM
15 years 3 months ago
A logic-based approach for computing service executions plans in peer-to-peer networks
Abstract. Today, peer-to-peer services can comprise a large and growing number of services, e.g. search services or services dealing with heterogeneous schemas in the context of Di...
Henrik Nottelmann, Norbert Fuhr
SIGGRAPH
1996
ACM
15 years 1 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg