Sciweavers

555 search results - page 79 / 111
» MML: A Language for Modeling Interactive Multimedia Applicat...
Sort
View
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
CE
2007
133views more  CE 2007»
14 years 9 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
COMPSAC
2006
IEEE
15 years 3 months ago
A Communication Virtual Machine
The convergence of data, voice and multimedia communication over digital networks, coupled with continuous improvement in network capacity and reliability has significantly enrich...
Yi Deng, Seyed Masoud Sadjadi, Peter J. Clarke, Ch...
VRML
2010
ACM
15 years 1 months ago
Cognitive scaffolding in Web3D learning systems: a case study for form and structure
In this paper, we describe a case study in usability engineering for Web3D learning systems and introduce a new step to the typical methods of the usability design. Pedagogical ap...
Felipe Bacim, Nicholas F. Polys, Jian Chen, Mehdi ...
TOOLS
2000
IEEE
15 years 2 months ago
Design and Implementation of CORBA-Based Subscription Server
The standard CORBA operation invocation model supports synchronous, one-way, and deferred synchronous interactions between clients and servers. However, this model is too restrict...
R. Maheshwari, R. Fatoohi