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» MOA: Massive Online Analysis
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DIGRA
2003
Springer
13 years 11 months ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
ICDAR
2007
IEEE
13 years 10 months ago
Google Book Search: Document Understanding on a Massive Scale
Unveiled in late 2004, Google Book Search is an ambitious program to make all the world's books discoverable online. The sheer scale of the problem brings a number of unique ...
L. Vincent
WSC
2008
13 years 8 months ago
MMOHILS: A simpler approach to valid agents in human simulation studies
A novel technique for accurately and inexpensively simulating large numbers of people is introduced: Massively Multiplayer Online Human In the Loop Simulation (MMOHILS). This tech...
Seth N. Hetu, Gary Tan
HICSS
2007
IEEE
192views Biometrics» more  HICSS 2007»
14 years 18 days ago
An Online Community as a New Tribalism: The World of Warcraft
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new on...
Thomas W. Brignall III, Thomas L. Van Valey
KDD
2007
ACM
152views Data Mining» more  KDD 2007»
14 years 6 months ago
A framework for classification and segmentation of massive audio data streams
In recent years, the proliferation of VOIP data has created a number of applications in which it is desirable to perform quick online classification and recognition of massive voi...
Charu C. Aggarwal