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» MPEG-4 Based Interactive Video using Parallel Processing
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CGF
2010
141views more  CGF 2010»
14 years 6 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
DL
1998
Springer
180views Digital Library» more  DL 1998»
15 years 1 months ago
Automatic Subject Indexing Using an Associative Neural Network
The global growth in popularity of the World Wide Web has been enabled in part by the availability of browser based search tools which in turn have led to an increased demand for ...
Yi-Ming Chung, William M. Pottenger, Bruce R. Scha...
ERSA
2007
194views Hardware» more  ERSA 2007»
14 years 11 months ago
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture
Abstract: If the computational demands of an interactive graphics rendering application cannot be met by a single commodity Graphics Processing Unit (GPU), multiple graphics accele...
Ross Brennan, Michael Manzke, Keith O'Conor, John ...
IE
2007
14 years 11 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
SSS
2010
Springer
125views Control Systems» more  SSS 2010»
14 years 7 months ago
Systematic Correct Construction of Self-stabilizing Systems: A Case Study
Design and implementation of distributed algorithms often involve many subtleties due to their complex structure, non-determinism, and low atomicity as well as occurrence of unanti...
Ananda Basu, Borzoo Bonakdarpour, Marius Bozga, Jo...