Many important algorithms in computational biology and related subjects rely on the ability to extract and to identify sub-graphs of larger graphs; an example is to find common fun...
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
This paper presents a new unified design flow developed within the Perplexus project that aims to accelerate parallelizable data-intensive applications in the context of ubiquitous...
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...