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GRAPHICSINTERFACE
2004
15 years 3 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
WSCG
2004
98views more  WSCG 2004»
15 years 3 months ago
Real-time Hardware Accelerated Rendering of Forests at Human Scale
Gabor Szijártó, József Kolosz...
IVC
2006
123views more  IVC 2006»
15 years 1 months ago
Multi-sector algorithm for hardware acceleration of the general Hough transform
The Multi-Sector Algorithm (MSA) is a simplification of the CORDIC algorithm to more closely meet the requirements for a real-time general Hough transform applications. The MSA ca...
Emeric K. Jolly, Martin Fleury
108
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CODES
2005
IEEE
15 years 7 months ago
Novel architecture for loop acceleration: a case study
In this paper, we show a novel approach to accelerate loops by tightly coupling a coprocessor to an ASIP. Latency hiding is used to exploit the parallelism available in this archi...
Seng Lin Shee, Sri Parameswaran, Newton Cheung
CAV
2007
Springer
157views Hardware» more  CAV 2007»
15 years 8 months ago
An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games
Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...
Luca de Alfaro, Marco Faella