In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
The Multi-Sector Algorithm (MSA) is a simplification of the CORDIC algorithm to more closely meet the requirements for a real-time general Hough transform applications. The MSA ca...
In this paper, we show a novel approach to accelerate loops by tightly coupling a coprocessor to an ASIP. Latency hiding is used to exploit the parallelism available in this archi...
Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...