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CEC
2008
IEEE
15 years 8 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
DAC
1997
ACM
15 years 6 months ago
Hardware/Software Co-Simulation in a VHDL-Based Test Bench Approach
Novel test bench techniques are required to cope with a functional test complexity which is predicted to grow much more strongly than design complexity. Our test bench approach at...
Matthias Bauer, Wolfgang Ecker
ALT
2009
Springer
15 years 11 months ago
Complexity versus Agreement for Many Views
Abstract. The paper considers the problem of semi-supervised multiview classification, where each view corresponds to a Reproducing Kernel Hilbert Space. An algorithm based on co-...
Odalric-Ambrym Maillard, Nicolas Vayatis
SEE
1997
Springer
15 years 6 months ago
An environment for object-oriented real-time systems design
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (sofnuare) base objects; base objects are controll...
Rob L. W. van de Weg, Rolf Engmann, Raoul van de H...
CUZA
2002
130views more  CUZA 2002»
15 years 1 months ago
Distributed Threads in Java
In this paper we present a mechanism for serializing the execution-state of a distributed Java application that is implemented on a conventional Object Request Broker (ORB) archite...
Danny Weyns, Eddy Truyen, Pierre Verbaeten