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AGS
2009
Springer
16 years 1 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
AI
2011
Springer
14 years 10 months ago
Using a Heterogeneous Dataset for Emotion Analysis in Text
In this paper, we adopt a supervised machine learning approach to recognize six basic emotions (anger, disgust, fear, happiness, sadness and surprise) using a heterogeneous emotion...
Soumaya Chaffar, Diana Inkpen
ECTEL
2006
Springer
15 years 10 months ago
Production and Deployment of Educational Videogames as Assessable Learning Objects
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
AAAI
2006
15 years 7 months ago
Distributed Interactive Learning in Multi-Agent Systems
Both explanation-based and inductive learning techniques have proven successful in a variety of distributed domains. However, learning in multi-agent systems does not necessarily ...
Jian Huang, Adrian R. Pearce
ISCAS
2007
IEEE
149views Hardware» more  ISCAS 2007»
16 years 20 days ago
Low-Power Circuits for Brain-Machine Interfaces
—This paper presents work on ultra-low-power circuits for brain–machine interfaces with applications for paralysis prosthetics, stroke, Parkinson’s disease, epilepsy, prosthe...
Rahul Sarpeshkar, Woradorn Wattanapanitch, Benjami...