We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
In this paper, we adopt a supervised machine learning approach to recognize six basic emotions (anger, disgust, fear, happiness, sadness and surprise) using a heterogeneous emotion...
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Both explanation-based and inductive learning techniques have proven successful in a variety of distributed domains. However, learning in multi-agent systems does not necessarily ...
—This paper presents work on ultra-low-power circuits for brain–machine interfaces with applications for paralysis prosthetics, stroke, Parkinson’s disease, epilepsy, prosthe...