One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
We provide a novel view of learning an approximate model of a partially observable environment from data and present a simple implemenf the idea. The learned model abstracts away ...
Information processing within autonomous robots should follow a biomimetic approach. In contrast to traditional approaches that make intensive use of accurate measurements, numeric...
This paper presents an original approach to modelling user’s information need in text filtering environment. This approach relies on a specific novelty detection model which a...