People are emotional, and machines are not. That constrains their communication, and defines a key challenge for the information sciences. Different groups have addressed it from d...
Human tutors detect and respond to student emotional states, but current machine tutors do not. Our preliminary machine learning experiments involving transcription, emotion annot...
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
Background: As the demands for competency-based education grow, the need for standardsbased tools to allow for publishing and discovery of competency-based learning content is mor...
Ravi Teja Bhupatiraju, William R. Hersh, Valerie S...
Annotating genes and their products with Gene Ontology codes is an important area of research. One approach for doing this is to use the information available about these genes in...