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MLMI
2004
Springer
15 years 10 months ago
Piecing Together the Emotion Jigsaw
People are emotional, and machines are not. That constrains their communication, and defines a key challenge for the information sciences. Different groups have addressed it from d...
Roddy Cowie, Marc Schröder
NAACL
2003
15 years 6 months ago
Towards Emotion Prediction in Spoken Tutoring Dialogues
Human tutors detect and respond to student emotional states, but current machine tutors do not. Our preliminary machine learning experiments involving transcription, emotion annot...
Diane J. Litman, Katherine Forbes, Scott Silliman
158
Voted
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
15 years 5 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
SCFBM
2008
101views more  SCFBM 2008»
15 years 4 months ago
The MERG Suite: Tools for discovering competencies and associated learning resources
Background: As the demands for competency-based education grow, the need for standardsbased tools to allow for publishing and discovery of competency-based learning content is mor...
Ravi Teja Bhupatiraju, William R. Hersh, Valerie S...
BMCBI
2007
123views more  BMCBI 2007»
15 years 5 months ago
GO for gene documents
Annotating genes and their products with Gene Ontology codes is an important area of research. One approach for doing this is to use the information available about these genes in...
Padmini Srinivasan, Xin Ying Qiu