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ECTEL
2006
Springer
15 years 7 months ago
Production and Deployment of Educational Videogames as Assessable Learning Objects
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
ISCAS
2007
IEEE
149views Hardware» more  ISCAS 2007»
15 years 10 months ago
Low-Power Circuits for Brain-Machine Interfaces
—This paper presents work on ultra-low-power circuits for brain–machine interfaces with applications for paralysis prosthetics, stroke, Parkinson’s disease, epilepsy, prosthe...
Rahul Sarpeshkar, Woradorn Wattanapanitch, Benjami...
SIGMOD
2007
ACM
197views Database» more  SIGMOD 2007»
16 years 4 months ago
Automated and on-demand provisioning of virtual machines for database applications
Utility computing delivers compute and storage resources to applications as an `on-demand utility', much like electricity, from a distributed collection of computing resource...
Piyush Shivam, Azbayar Demberel, Pradeep Gunda, Da...
ICALT
2008
IEEE
15 years 10 months ago
Multisensory Games for Dyslexic Children
A significant problem faced by dyslexic children is a lack of learning technologies designed to help children learn in settings when there is no personal teaching assistance. This...
James Ohene-Djan, Rahima Begum
179
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ECTEL
2009
Springer
15 years 2 months ago
CAMera for PLE
Successful self-regulated learning in a personalized learning environment (PLE) requires self-monitoring of the learner and reflection of learning behaviour. We introduce a tool ca...
Hans-Christian Schmitz, Maren Scheffel, Martin Fri...