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ICPR
2006
IEEE
16 years 1 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
IJCAI
2007
15 years 1 months ago
Parametric Kernels for Sequence Data Analysis
A key challenge in applying kernel-based methods for discriminative learning is to identify a suitable kernel given a problem domain. Many methods instead transform the input data...
Young-In Shin, Donald S. Fussell
PR
2007
165views more  PR 2007»
14 years 12 months ago
A trainable feature extractor for handwritten digit recognition
This article focusses on the problems of feature extraction and the recognition of handwritten digits. A trainable feature extractor based on the LeNet5 convolutional neural netwo...
Fabien Lauer, Ching Y. Suen, Gérard Bloch
106
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ICDAR
2005
IEEE
15 years 6 months ago
On-line Writer Adaptation for Handwriting Recognition using Fuzzy Inference Systems
We present an automatic on-line adaptation mechanism to the writer’s handwriting style for the recognition of isolated handwritten characters. The classifier is based on a Fuzz...
Harold Mouchère, Éric Anquetil, Nico...
IWVF
2001
Springer
15 years 4 months ago
Grouping Character Shapes by Means of Genetic Programming
In the framework of an evolutionary approach to machine learning, this paper presents the preliminary version of a learning system that uses Genetic Programming as a tool for autom...
Claudio De Stefano, Antonio Della Cioppa, Angelo M...